By Masaru Sugano, Yasuyuki Nakajima, Hiromasa Yanagihara, Akio Yoneyama (auth.), Kiyoharu Aizawa, Yuichi Nakamura, Shin’ichi Satoh (eds.)
Welcome to the complaints of the fifth Paci?c Rim convention on Multimedia (PCM 2004) held in Tokyo Waterfront urban, Japan, November 30–December three, 2004. Following the luck of the previous meetings, PCM 2000 in Sydney, PCM 2001 in Beijing, PCM 2002 in Hsinchu, and PCM 2003 in Singapore, the ?fth PCM introduced jointly the researchers, builders, practitioners, and educators within the ?eld of multimedia. Theoretical breakthroughs and useful structures have been provided at this convention, because of the aid of the IEEE Circuits and platforms Society, IEEE sector 10 and IEEE Japan Council, ACM SIGMM, IEICE and ITE. PCM2004featuredacomprehensiveprogramincludingkeynotetalks,regular paperpresentations,posters,demos,andspecialsessions.Wereceived385papers andthenumberofsubmissionswasthelargestamongrecentPCMs.Amongsuch a good number of submissions, we authorised basically ninety four oral displays and 176 poster displays. Seven specified classes have been additionally equipped through world-leading researchers. We kindly recognize the good aid supplied within the reviewing of submissions via this system committee contributors, in addition to the extra reviewers who generously gave their time. the various necessary reviews supplied through the reviewing method should have been very helpful for the authors’ paintings. Thisconferencewouldneverhavehappenedwithoutthehelpofmanypeople. We enormously have fun with the help of our robust organizing committee chairs and advisory chairs. one of the chairs, targeted thank you visit Dr. Ichiro Ide and Dr. Takeshi Naemura who easily dealt with booklet of the lawsuits with Springer. Dr. Kazuya Kodama did a superb activity as our internet master.
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Additional info for Advances in Multimedia Information Processing - PCM 2004: 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30 - December 3, 2004. Proceedings, Part II
457 Heesun Kim A Method of Digital Camera Work Focused on Players and a Ball (– Toward Automatic Contents Production System of Commentary Soccer Video by Digital Shooting –) . . . . . . . . . . 466 Masahito Kumano, Yasuo Ariki, Kiyoshi Tsukada Real-Time Rendering of Watercolor Eﬀects for Virtual Environments . . 474 Su Ian Eugene Lei, Chun-Fa Chang XXXIV Table of Contents, Part III Haptic Interaction in Realistic Multimedia Broadcasting .
That is, Intensity of MotionActivity is analyzed and each partition is determined as being either static or dynamic, and summary shots are determined by adaptive thresholding. 5), that partition is regarded as static, and then shots with shot-averaged Intensity IS below IP and audio energy SBE above T hS (a threshold for silence) are extracted from the partition in ascending order until the sum of the extracted shot lengths exceeds the content-averaged shot length AL (=OL/N S), and vice versa. This process results in video skimming with user-deﬁned duration SL (=2 × N P × OL/N S).
777 Generic Summarization Technology for Consumer Video Masaru Sugano, Yasuyuki Nakajima, Hiromasa Yanagihara, and Akio Yoneyama Multimedia Communications Laboratory, KDDI R&D Laboratories Inc. 2-1-15 Ohara, Kamifukuoka, Saitama 356-8502, Japan Abstract. This paper addresses automatic summarization technology for eﬃciently browsing video compressed by MPEG, which is a widely used for various consumer applications. By analyzing semantically important low- and mid-level features on compressed domain, the proposed method can universally summarize the MPEG video in the form of either video skim or highlight.