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If this sort of control seems contrived, it is because most direct-control interfaces are currently geared toward disabled users, such as paralyzed patients, or people with severe physical disabilities. In disabled users, familiar, physical mental commands can be repurposed to perform other tasks, as these motor skills are not available. However, if we look further into the future, users may not need to perform mental gymnastics, instead using the thought processes that occur in the brain anyway to control external devices.
Using a mouse in addition to a keyboard increases the bandwidth from the user to the computer by augment42 ing the type and number of commands the computer can recognize. An application that uses audio increases the bandwidth from the computer to the user, by adding to the type of information the computer can output. Seen in this context, brain-computer interfaces present an opportunity to expand the user-to-computer bandwidth in a unique and powerful way. Instead of identifying explicit actions, we can detect intent.
18. , Kaltenbrunner, M. 2007. The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces. In TEI ‘07: Proceedings of the 1st International Conference on Tangible and Embedded Interaction . 139-146. References 19. , Geiger, G. and Bencina, R. 2005 The reacTable*. In Proceedings of the International Computer Music Conference (ICM05). 1. , Rosson, M. and Shaffer, C. 1999. Flexible collaboration transparency: Supporting worker 20. Krueger, Myron, W. 1991. Artificial Reality II.